Renaissance Museum App · MDC5210
MOHAHeaven on Earth
A digital companion to a Renaissance museum exhibition that lets visitors explore the artworks, learn their stories, and take a piece home.
- UI Design
- UX Design
- Design System
- Interaction Design

- Role
- UI/UX Designer (Solo)
- Type
- Museum companion app
- Discipline
- UI / UX Design
- Year
- 2024
The idea
MOHA is the digital extension of a museum's special exhibition, 'Heaven on Earth: The Treasures of the Renaissance'. It brings the works off the wall and into the visitor's hand, so they can explore, understand and connect with the art before, during and after the visit.
The interface is dark and cathedral-inspired, foregrounding the illuminated artworks while refined typography and gold accents carry the Renaissance aesthetic. Every screen balances visual storytelling with quiet, functional clarity.
As the sole designer I built the full experience, including the design system, the artwork and artist journeys, and a personalise and purchase flow. I grounded each decision in UX laws and in a comparative study of Google Arts & Culture, the Met app and Saatchi Art.
Walkthrough
MOHA in motion
Design system
Cathedral-dark, gold-lit, deliberately quiet.
Colour palette
Typography
Pinyon Script for poetic accents
Aa
Poppins for structure & body
Inside the app
From the exhibition wall to your hand.
Meet the artist
Stories behind every masterpiece
Each work opens into the artist's world, covering their life, dates, and the ideas that shaped the piece, all set against the artwork itself in full, illuminated detail.

Take a piece home
Personalise & purchase
Turn a favourite artwork into a tote, bottle, t-shirt or book. A focused, single-flow checkout makes gifting and collecting effortless, extending the exhibition past the exit.

Grounded in principle
UX laws, applied.
Jakob's Law
Familiar e-commerce patterns like home, search, cart and profile, so visitors navigate without a learning curve.
Fitt's Law
Primary actions are large, centred and within thumb reach to reduce interaction time on mobile.
Hick's Law
Each step offers limited, clear options, such as one artist per page and four merch types, easing decision fatigue.
Miller's Law
Information is chunked into short, scannable sections so essentials sit within the 7±2 memory rule.
Law of Proximity
Artwork, price and action are grouped to make hierarchy and relationships instantly readable.
Von Restorff Effect
Gold accents on key actions stand out cleanly in an otherwise monochrome, cathedral-dark interface.










